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Banished Holograms

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I had the honor of working on the lookdev, texture, and material implementation of the in-game holograms for our characters. I was also responsible for work on blendshape libraries on the faces, behind Brad Shortt, who was leading the effort on blendshapes.
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These holograms were a huge team effort. The characters here were modeled by various folks on Character. Bryan Repka, Richard Reyes, Brad Shortt and more. Shout out to Ian Gargle for FX support. Jason Minters and the rest of the Tech Art team. And so many more that I cannot name them all here. Cheers to the whole team that helped this come together.