Modeler/Texture artist.
Experience in Zbrush, Maya, Max, Photoshop, Substance Painter, Artec, Photoscan, Wrap, and more.
Scan data modeling for research in AR/VR space for Oculus Research. Addition scan data cleanup experience in feature film production, including Captain America: Civil War and Ghostbusters.
Grad of RIT, BFA in 3D Digital Graphics.
Alignment/cleanup of over 350 scans using Artec, Maya, ZBrush, and Meshmixer.
Created task management/tracking system for database of hundreds of entries.
Developed tools to cut processing times in half, while improving quality assurance.
Scan human subjects and hardware with Artec EVA/Spider.
Modeling of low poly geometry using ZBrush/Maya for simulation or Unity.
Wrap low poly meshes to high poly scan data and batch process with Wrap 3.
Zbrush sculpture creation, design, polish, and 3D print prepping.
Zbrush artist. Scan data modeling for feature film production, traditional art, and restoration projects. Models prepped for destinations ranging from film production to prep for 3D printing or animation.
Work in Zbrush, Photoshop, Photoscan, Maya, Max, Geomagic