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Ben Frazier
Ben Frazier
Character Artist
Seattle, WA, United States

Summary

Modeler/Texture artist.

Experience in Zbrush, Maya, Max, Photoshop, Substance Painter, Artec, Photoscan, Wrap, and more.

Scan data modeling for research in AR/VR space for Oculus Research. Addition scan data cleanup experience in feature film production, including Captain America: Civil War and Ghostbusters.

Grad of RIT, BFA in 3D Digital Graphics.

Skills

3D ModelingCharacter ModelingCreature ModelingLow-poly ModelingTexturingRetopology3D ScanningHigh-poly ModelingVehicle Modeling

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
DDO
DDO
Photoscan
Photoscan
R3DS Wrap
R3DS Wrap
artec
artec

Productions

    • Movie
      Captain America: Civil War
    • Year
      2016
    • Role
      Digital Modeler
    • Company
      Direct Dimensions

Experience

  • Character Artist - Junior at 343 Industries
    April 2019 - Present

  • Senior 3D Scanning Engineer at Oculus
    Seattle, United States of America
    March 2018 - April 2019

     Alignment/cleanup of over 350 scans using Artec, Maya, ZBrush, and Meshmixer.

     Created task management/tracking system for database of hundreds of entries.

     Developed tools to cut processing times in half, while improving quality assurance.

     Scan human subjects and hardware with Artec EVA/Spider.

     Modeling of low poly geometry using ZBrush/Maya for simulation or Unity.

     Wrap low poly meshes to high poly scan data and batch process with Wrap 3.

  • Freelance Zbrush Artist at Cardacino Art House
    United States of America
    December 2016 - December 2018

     Zbrush sculpture creation, design, polish, and 3D print prepping.

  • Digital Modeler at Direct Dimensions
    Owings Mills, MD, United States of America
    December 2013 - August 2016

    Zbrush artist. Scan data modeling for feature film production, traditional art, and restoration projects. Models prepped for destinations ranging from film production to prep for 3D printing or animation.

    Work in Zbrush, Photoshop, Photoscan, Maya, Max, Geomagic