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Harbinger Blendshapes

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I had the honor of working on the Harbinger head blendshapes for Halo Infinite. Brad Shortt and I spent a long overtime weekend in the middle of production to create the initial Blendshape library for her. There was, of course, plenty of polish in the weeks after. But coming up with the blendshapes for an alien face like this, in a way that mimics FACS blendshape setups, was a fun challenge. And made for a tiring but memorable weekend.
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This full character was a combined effort by Bryan Repka, Brad Shortt, Richard Reyes, and many more.
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Shout outs to Tech-art, Production, and the whole Halo Infinite team that helped this come together.

High-res in-engine render

High-res in-engine render

In-game screenshot 1

In-game screenshot 1

In-game screenshot 2

In-game screenshot 2

Blendshape demo part 1

Blendshape demo part 2

Blendshape demo part 3

Harbinger Range of Motion Test (range of motion face mocap from Pilot character, used on Harbinger)