I had a lot of fun making the Flood Elite Combat Form for Halo Campaign Evolved. I was responsible for all modeling, textures and materials, and some engine implementation for the character. Shoutouts to the team on this one as well, the dismemberment system required a good amount of support from FX and Techart. Special shoutout to Elijah McNeal for the awesome concept design too.
High poly was sculpted in Zbrush. Armor parts from the Elite Minor are re-used across the right forearm and glove, mandibles on the elite head, and the left leg. Ripped up the armor pieces across the rest of the model. Low poly was built out in Maya. Bakes done in Marmoset Toolbag. Textures done in Substance Painter. Final material setup and game asset implementation in UE.
I wish we could have done a bit more variety, but we did what we could with the time and tech restraints we were under. And ultimately I am pretty happy with how this guy turned out. Enjoy!
In engine night turntable
Flood Elite In engine default turntable
Combat Form Major In Engine Turntable