Sacristan Textures/Materials | Halo Campaign Evolved

I had the pleasure of building the Textures and Materials for the new Sacristan characters in Halo Campaign Evolved. For these I was responsible for lookdev'ing the core look, building the shaders and textures used for that look, and providing a set of smart materials and templates for the Sacristan look. In addition, the core look was built for the Major (the white one) first. And we had to develop additional looks for the other classes like Minor and SpecOps.

Shoutouts to Virtuos for their work on these, they created the new models and then used my templates from the Hunter and Jackal Major to build the textures for the Elite and Grunt Major. After they built those I took the textures, materials, and models and kitbashed/adjusted the setup to create the 3 variant classes (minor/major/spec ops) for each race. Along with the gold Zealot elite.

The challenge here was to create distinct looks that also felt of a kind, and I'm pretty happy with where we landed on these. Additional shoutouts to Sam Wood for his amazing concepts of the new Sacristan faction, as well as all the various parts of our team that touched these, from techart to FX and animation, it takes a village to bring these to live. Cheers!