I was responsible for the collectible Skull for Halo Campaign Evolve modeling, texture and materials, and some engine integration. While not the most exciting asset, it was a fun one to put together one week when I was waiting on other work.
Shoutout to Duncan Shaffer for the fun Marketing image of the model in a pile of skulls. Shoutout to techart, design, and all others across the team that worked on the final implementation of these as well!