Flood Textures/Materials | Halo Campaign Evolved

I had the fun task of building out the texture and material look for most of the flood characters in Halo Campaign Evolved. Special shoutouts to Tadao Masuyama for his help with Flood lookdev on the Flood Marine model and materials, as well as Virtuos on modeling, and our own Bryan Repka (Flood Tank) and James Yavorsky (Flood Carrier) on modeling. Shoutouts to design, animation, techart, audio, FX, and all the others that helped bring the Flood in this game to life.

The goal for these characters was a look that honors the old style of the flood but brings them up to the disgusting glory that they deserve in a modern game. I had started the lookdev with the Infection form during our “Foundry” project back in 2023. Our talented Senior Surfacing Artist Tadao Masuyama then pushed the look further with his Flood Marine. I then took that look as inspiration and built out the textures and materials for the Flood Elite. From there, I built a set of smart materials that I then used to texture the Flood Tank and the Flood Carrier. The whole set of flood characters then got a pass to unify their texture and material look with the flood that the environment team had been building out. The carrier even got a special layer that I built out from some depth materials that the environment team had been building.

Ultimately I think we pulled together a pretty solid offering in the flood here, and I’m proud of all the work the team created! Cheers and I hope you enjoy!